The lack of clinching in Fight Night 2004 makes the game a tad less realistic. Forrest's punch-punch-clinch tactics befuddled Mosley for 24 rounds on two separate occasions. On offense you just have to look at Vernon Forrest's domination of Shane Mosley to see how important clinching is. If the Ukrainian giant only knew how to clinch effectively after getting hit, he probably would have gone on to win. Look at Wladimir Klitschko's recent lost to Corrie Sanders. Holding your opponent is a really important part of boxing, both from a defensive and offensive standpoint. Now, as much as I love Total Control, there's one omission that keeps it from being perfect: clinching. This is a true representation of boxing that's arcade-y enough for a diverse audience to enjoy. This is not some watered-down fighter that sports famous boxers and purports to be a boxing game. It really delivers a solid representation of what the sport is actually like and makes the gameplay far more interesting than previous boxing games. Best of all, it's well implemented with the offense, making it really easy to punch of defensive moves (just like Floyd!).īetween Total Control Punching and Total Control Defense, you have the most diverse and accurate control system ever devised in a boxing game. Using the R1 button to modify movements, the left analog stick allows you to bust out all kinds of bobs, leans, ducks, and weaves. Total Control Defense lets you execute a wide of defensive maneuvers. and tried to mimic his style in a game, it would be impossible until Fight Night 2004. If it took a defensive wizard like Floyd Mayweather, Jr. In past boxing games, defense has been one of the most misrepresented aspects of the sport. The analog punching makes the action more realistic than having the blows mapped to face buttons. Total Control Punching is the best and most innovative system ever concocted for a boxing game. A jab-jab-straight combo is easier to pull off than a set of triple hooks, and you'll see this in the controls. An uppercut takes more time and effort to deliver than a jab does, and this is absolutely reflected in the game. Overall, Total Control Punching is a fantastic system that really shows how different various punches are. You can use a shoulder button to modify the punches to body shots. Quarter circles deliver hooks and two-thirds circles deliver uppercuts both of these punches can be dealt from either hand. It lets you execute nearly every offensive and defensive move you see in an actual boxing bout, but more importantly it accurately recreates the subtleties between each punch and dodge. Making innovative use of analog control, the system is the most creative Ive ever seen in a boxing game. A flick to the upper-left corner sends out a jab, while a flick to the upper-right corner sends out a straight right. The core of Fight Night 2004 is its Total Control system. Let's imagine you're controlling an orthodox (right-handed) fighter. In Total Control Punching, you use the right-analog stick to bust out punches. ![]() Making innovative use of analog control, the system is the most creative I've ever seen in a boxing game. The core of Fight Night 2004 is its Total Control system. EA Sports' Fight Night rises above the rest it's incredibly diverse control system is implemented into a truly enjoyable game that has enough simulation elements to please boxing fans and strong gameplay that can be appreciated by a diverse crowd. In trying to blend the realism of the sweet science with entertaining arcade gameplay, developers have mostly created watered-down fighters. ![]() Fatigue, adrenaline, footwork and timing all come into play as you hammer away at your opponents.Boxing games have always been a tricky proposition. ![]() The new physics system allows for missed punches, glancing punches, knockout blows and for the first time ever, rough and tumble inside fighting. No fight will be the same with an all-new physics-based animation system that recreates the full spectrum of true-to-life punch impacts, giving boxers a devastating arsenal of punches, blocks and ring movement. For the first time in history, Fight Night Round 4 gives you the opportunity to pit these legendary heavyweights against one another and name a true champ. Capitalize on Muhammad Ali’s reach, hand speed and fleetness of foot to bewilder your opponent with lightning fast jabs and straights from the outside. Pressure your opponent with the brawling inside style of young Mike Tyson, bobbing and weaving to set up powerful hooks and uppercuts. ![]() Featuring a re-written gameplay engine, Fight Night Round 4 adds a variety of fighting styles and boxer differentiation to authentically emulate the greatest fighters of all time. – Download this game for ver PC (windows, Mac) : Download Hereįight Night Round 4: EA returns to the ring with this fourth entry in the boxing franchise.
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